The Let's Play Archive

Phoenix Wright: Ace Attorney

by DKII

Part 54: Episode 3, Day 2, Investigation: Getting a Head

Part 54: Episode 3, Day 2, Investigation: Getting a Head



Not as many people willing to guess here, but the ones that did have the right idea. I started off examining random things in the employee area and the main gate, before using a tried-and-true adventure tactic...

Music: Silence



Go everywhere and see if anything has changed!



Entering Studio One again gives us a new scene, indicating we're on the right track.

Let's find what we need and get out of here quick, Nick.



This item is the only thing we can examine that has lost its check mark, indicating new text. Did anyone guess that the script would be in the director's chair?


Sound: Light Bulb

I've always wanted to sit in one of these.

Nothing different so far, but...


Sound: Realization

Phoenix puts it together!

Maya...





Didn't he say he'd left it somewhere?
Sound: Realization


Sound: Stab
Sound: Light Bulb



Good work!



Music: The Steel Samurai



Of course, we're going to show it to everyone but the producer first. Only the director has a reaction, though:

We found your script.


Sound: Light Bulb

Some creepy tongue animation for you. I had to see it, so do you.

S-still... I dunno...



Say, um, j00 think j00 d00dz could take it down there for me? THX!



(Well, she's certainly not NORMAL...)

Music: Silence



Anyway, the producer is the one who really wanted this thing.



Ah.



Farewell, script, we hardly knew ye.

...

...

Umm... uh...



Quiet.

I'm reading.

quote:

While we wait, a quick note on sequencing here. We had to visit the director first in order for the script to be findable at Studio One. However we did not have to show the script to the director before showing it to the producer; we could have come straight back here.

...!
Sound: Light Bulb


Sound: Super Shock

Who do you think you are anyway!? And, and do you even know who we are!?

...


Sound: Realization

We're the people who put away Redd White, and we'll get you next!

Umm... right.
Sound: Light Bulb

Am I a suspect?



...

Music: Suspense



Y-yes. Anything you could tell us would be a big help.

...



Yes. With the director and the people from the network...

Correct.

Now, listen closely.



Yeah, that's basically what the director said. You are all each other's alibi, yet still felt the need to tell everyone not to mention you were there that day.



Hmm, that's new...

Impossible? Why?

The path was blocked.
Sound: Realization

The... path?
Sound: Realization

Music: Silence



For some reason, the conversation ends there, and we have to go back into the talk screen to follow up on that topic.



You saw Mr. Monkey on the way here, correct?

M-"Mr. Monkey"?

The monkey with the broken head.



Music: Investigation - Core



They didn't start moving the head out of the way until after 3:00.

It was after 4:00 by the time the path was unblocked.

Capice?



Still a lot of holes in that theory. We don't have any real evidence that everyone was actually in the trailer when that happened. Or when it happened, even. And it doesn't seem all that hard for someone to just go around off the path? Also why didn't the director mention any of this "blocked path" stuff?

Stuck in this trailer. Stuck until after 4:00.

Hammer died at 2:30.




Sound: Damage 2

It's true.

A crane came just after 3:00 to move the head.



Just the kind of evidence that Edgeworth and the judge will eat up, unfortunately.

B-but wait!

What if the head fell over after 2:30?



Phoenix is on a roll today, finding the hole before trial even.

2:30... the time of death.

...

Music: Silence

Very well.

Come.

Music: Investigation - Core



Suddenly we're back outside, where the statue's head fell off.

That's "Mr. Monkey."
Sound: Realization





Sounds really annoying and really convenient for your story...

(It IS a monkey, after all.)

Check its head.

The clock inside stopped when it broke.

...!
Sound: Light Bulb

Music: Silence


Sound: Realization

2:15...?

Music: Investigation - Core

That's right.



Therefore, we're innocent.

Mr. Hammer died in Studio One at 2:30...

See? Good bye.

Music: Silence



We've got a head! Or at least, the data from it. It's looking like tomorrow's trial is going to be a lot like today's version - more arguing that no one but Will Powers could have gone to Studio One to commit the murder.

What do we do, Nick?



It's over... We're finished!

(It sure doesn't look good.)



Do we ever have a strategy beyond just hoping the witness says something obviously wrong?



Now that we know a little bit more about this monkey, we can examine it again.



Yet another clock that looks like a statue! This game is obsessed with those.

It would usually tell the time by "ook"ing.

The clock is stopped at 2:15 now.



This is the path that goes to Studio Two.



The path was completely blocked between 2:00 and 4:00.



I really want to take a break, but we have work to do!



Kind of like if you threw a party, and nobody came.

All right, enough fooling around.



I went back to the trailer to see if we could get any more out of Ms. Vasquez, but she's no longer around. I guess we'll next see her at the trial.



Neither Sal nor Will cared about our new severed statue head evidence, so we head back to the office.

Now what... We're fresh out of clues.



Let's just keep ignoring the empty bottle of sleeping pills that we picked up.

Things are looking pretty grim.


Sound: Realization

Huh?
Sound: Light Bulb

You've got one lead...



Oh look, Mia's back!